Codex Evernium - Geography - Continent of Aurelia - Update March 2018
Map of Aurelia Continent 2018 by DonatzChris |
Aurelia
A
continent similar to Europe on Earth.
There are at
least twenty nations in the Continent of Aurelia, which names change from time
to time. Listed are the names of countries in the Arcane Age, with details.
1.
Arcadia
An empire similar to France on
Earth
Major
Cities: Myrcalia (Capital), Concorcea, Vochaux,
Redne, Xenticen, La Porte
Description: The richest, most populated
nation in Aurelia continent strives in capitalization, economy and commerce.
The first hunter guild, Cescathon (later named Fireheart), was founded
in Arcadia, and until now is known for giving large rewards for hunters and
escorts to tackle monsters and bandits. The Griffin Riders from Arcadian
Highlands are known as the legendary protectors of the land, and there are
rumors that certain near-extinct Phoenixes live in Mount Gryveil near
Grad.
2.
Escudia-Corazon
A united kingdoms similar to
Spain and Portugal on Earth
Major
Cities: Galacia (Escudia Capital), Cadoban
(Corazon Capital), Hellenir, Thalag’dhega (Minotaur Realm), Beatreal,
Ancormina, Flamenca
Description: The United Kingdoms
of Escudia-Corazon, bound by marriage of King Jaime III of Escudia and Queen
Vicentia of Corazon was found in the Arcane Age. Once an Enia-worshipping
nation, the great Enia’s Sanctum at the center of Escudia was abandoned when
people were converted to Vadisianism.
3. Lore
A kingdom similar to England
on Earth
Major
Cities: Alceste (Capital), Rand, Varestine, Partridge, Leddingsford
Description: Maybe the word ‘lore’ is derived from
the many stories and great legends that came from this realm. Although the
monsters there are quite ‘dull’, but the bravery and heroism of Loreans are far
beyond compare. The thing is, the maritime and adventurous life also result in
piracy and buccaneering. Loreans are also known for their daring to explore and
trade with far countries beyond the oceans.
4.
Borgia
A kingdom similar to Germany
on Earth
Major
Cities: Freidle (Capital), Handelburg, Ingvhus,
Ballax
Description: Borgia has
been positioned in many fronts, either as an agressor or an enforcer. Either
supporting the Forces of Light or the Dark Forces. The cities of Borgia are
well-known for the blacksmiths and weaponsmiths, as well as various industries.
5.
Grad
A kingdom similar to
Switzerland on Earth
Major Cities: Ylbarra
Grad (Capital)
Description: Most of the
Grad territory is mountainous and occupied by the dwarves. The Grad Kingdom,
ruled by the Grand Trow and the dwarven people amass great wealth from their
trades. However, riches make the dwarves arrogant and unwelcome to outsiders,
except when they’re trading outside Ylbarra.
6.
Terranova
A kingdom similar to Monaco on
Earth
Major Cities: Rechivral (Capital)
Description: Terranova is most probably the
smallest kingdom in Aurelia Continent. This territory bordering Arcadia in the
north and Valanis in the south is inhabited by two Adairan races, the night
elves and the dark elves. The night elves who are focused on forest
preservation are constantly in conflict with the dark elves whose professions
are fighters, bounty hunters, assassins, bandits or mercenaries.
7.
Valanis
A holy nation similar to
Italy on Earth
Major
Cities: Ascension (Capital), Encarte, Pervilon, Rigatta, Berlynis,
Ymer (Island of the morfs)
Description: Valanis is chosen as the
"holy land" because it's the birthplace of Vadis after he splits from
the Source and becomes one of the Gods of Trinity.
Apart from its role as the center of Vadisian
Religion in Ascension and magic in Encanta, Valanis also becomes the center of
arts and crafts in Berlynis. So, in Valanis there are two leaders. The pope is
the spiritual leader, while the physical, political leadership is held by the
merchant guild, which also have similar functions as nobles.
8.
Bresconnor (Formerly Kullsheim)
A kingdom similar to Poland on
Earth
Major Cities: Barc'vadon (Capital), Gantr,
Caen, Llomvard
Description: An orcish
kingdom called Kullsheim conquers Bresconnor, its neighboring kingdom at the
beginning of the First Arcane Age. Bresconnor is liberated centuries later,
only to suffer under the rule of the twisted and corrupt Van Kreulen Dynasty.
Plus, the marshlands and the Great Swamp of Jigdha'uthul hinder Bresconnor to
fully prosper from farming and cultivating the land.
9.
Bjordan
A kingdom similar to Finland
on Earth
Major Cities: Sabin (Capital), Kobrant,
Hrandurn, Il Thenr
Description: Along with its
sister country Fjorn, Bjordan shares the reputation as one of the coldest
nations in Aurelia, being the closest to Frigia and the North Pole. The
Bjordanians are excellent blacksmiths, producing the finest weapons and
vehicles. The best of them all is the divine great hammer, Terra Nakroβ.
10.
Fjorn
A kingdom similar to Norway
and Sweden on Earth
Major Cities: Helvgard (Capital), Femuel,
Byrk
Description: Fjorn is known
as the old site of Yggdrasil, the world tree, the center of Midgard and the
main portal to the Bifrost, the rainbow bridge of Asgard, the realm of the old
gods of Valhalla. Fjorn still lives up to that reputation.
The Frozen City of Helvgard
has a bastion so magnificent, rivaling its counterpart in Grad, Freidle and
Myrcalia. The sixty-meter walls and towers are used to fend off the jotuns
(frost giants) from Jotunheim in Frigia. Fjorn is always hand-in-hand with its
sister country, Bjordan to face the harsh climate and a longer winter in one
year.
11.
Meshallah
A sultanate, an empire
similar to Turkey on Earth
Major Cities: Khattara (Capital),
Thak'avur, Bashar (oasis town near Uzarro Desert), Urnhas, Lathian
Description: Meshallah
becomes one of the richest empires in the world, thanks to its vast territory
and strategic position as the gateway between two continents, Aurelia and Orien.
Moreover, Meshallah is also known as home of one of the bravest troops in the
world, the Mamdin Trible from the oasis town of Bashar. They have been a great
aid for Meshallah to conquer ancient kingdoms and unite them all as one great
nation. The Golden Age in Meshallah lasts throughout the Arcane Age and during
the Machine Age, only ended at the dawn of the pre-modern industry and
manufacturing.
12.
Sylvania, Land of the Eternal Night
A kingdom similar to Bulgaria
on Earth
Major Cities: Desdemon (Capital), Crypton
(Vampire Capital), Kraal'thragon (Dark Citadel), Segall
Description: Sylvania is
once a normal kingdom, until vampires overrun it and turn it into the land of
eternal night by blocking the sun, moon and stars with permanent rainclouds. Centuries
later, the demons and the Dark Forces take Sylvania by force from the vampire
rule. They then use high magic and the dark portal to move the Dark Citadel,
Kraal'thragon, teleporting that vast fortress form the underworld to a
wasteland near Desdemon. Since then, Sylvania becomes the main base of the Dark
Forces until the fall of Kraal'thragon and the end of eternal night after the
Third Holy War, Sylvania then returns to its original state as the Kingdom of
the Bright Sun.
13.
Wardstone
A duchy similar to Ireland on
Earth
Major Cities: Crawford (Capital), Hampton
Description: Once a kingdom,
Wardstone becomes a vassal state to Lore and later part of the United Kingdoms
of Lore. Various races once inhabit Wardstone, such as the Firbolg Tribe (orc),
the Fomorian Tribe (hobgoblin) and the fae tribe of Tuatha de Danann. Then, the
fae welcome the humans to live in Wardstone and fall into conflict over the use
of metals, which the fae despise. To avert senseless bloodshed, the fae leave
Wardstone and return to their original home, the magical realm of Avalon.
14.
Val'shka
An empire similar to Greater
Russia on Earth
Major Cities: Narvik (Capital), Tolstrad,
Zaburyvostok (Crystal Palace, Ex-Capital), Kolvod-Ergetium, Goeslav, Jorbin,
Magoroth, Manthau
Description: The name
"Val'shka" is retained as a monument that this empire once is a
center of the world during the Second Ice Age. However, there are suspicions
that the people here still worship the despot goddess, Frei Val'shka. The proof
is, Val'shka's Ice Palace, Zaburyvostok is still standing, entombing the
goddess inside along with her lover and most loyal retainer, Rytsaried.
15.
Parthenia Republic
A republic similar to Greece
on Earth
Major Cities: Kyrios (Capital), Thalos,
Orionos, Venapolis
Description: Parthenia is
known to have an advanced civilization during the Ancients Age in Everna.
Through the Arcane Age, Parthenia is the most advanced nation in terms of
technology, philosophy, science and even the republic system in its government.
During the Crystal Wars, Parthenia sides with its fellow "machina
countries" like Borgia and Bjordan, fighting over the scarce magic crystal
deposits in Lore, Asthri, Thyrine, Grad and Val'shka, in conflict with Lore,
Arcadia, Escudia, Corazon and Valanis, supporters of the magic-user kingdom of
the elves, Thyrine.
16.
Thalag’dhega
A kingdom similar to Andorra
(Eastern Spain) on Earth
Major Cities: Thalag'dhega (Capital)
Description: Thalag'dhega,
formerly a dwarven territory is now the sole territory for minotaurs or
taurens. The stronger minotaurs overrun the dwarves. Led by the hero Thurlam,
the surviving Thalag'dhegan dwarves join forces with the Grad dwarves led by
Ulric. Together they set up the new nation of Grad and Ulric and Thurlam's
successor, Joldin becomes the first Grand Trow of Grad.
Meanwhile, the minotaurs stay strong in
Thalag'dhega, always fending off troops from Escudia and Arcadia trying to
occupy the mythril-rich territory. At last, Escudia and Arcadia are forced to
sign a treaty to let the minotaurs stay in Thalag'dhega as an independent
nation.
17.
Thyrine
A kingdom similar to East
Germany and Czech on Earth
Major
Cities: Evanesta (Elf Capital in
Yggdrasil), Wolfegrin (Trade and connection city)
Description: Thyrine is the territory of the
wood elves and light elves in Aurelia. The city of Evanesta, built on the
branches of the World Tree, Yggdrasil is perhaps one of the three most magical
cities in Aurelia, two others being Yvais and Ascension.
To honor the alliance with humans and dwarves,
the city of Wolfegrin is built. It soon becomes the home for half-elves, humans
and the elves who wish to interact with other races and not always live in the
shade of Yggdrasil.
18.
Merida
A kingdom similar to Austria
on Earth
Major
Cities: Qeltan (Capital), Ludl,
Ovalna Lake (water creatures kingdom territory)
Description: As one of the five kingdoms in
the Regia Confederation, Merida Kingdom is said to have the "wettest"
territory. Almost one-third of its territory is water, and most of the water is
in Ovalna Lake, the territory for water elves, merfolk and nagras.
19.
Edel
A kingdom similar to Hungary
on Earth
Major
Cities: Klosser (Capital), Ekinmor
(gnome/colobockle/havenling territory)
Description: As one of the five kingdoms in
the Regia Confederation, Edel Kingdom once reaps the most from the alliance by
supplying their abundant food and fabric products to neighboring countries.
Most of the raw materials for food go to Halethia and Castoria, and most raw
fabric materials go to Arcadia and Valanis.
Edel also benefits from their mutual
relationship with the havenlings and gnomes in Ekinmor, striving together for
prosperity. Yet, the greedy and suspicious nature of the citizens in Klosser
often hinders the two races from strengthening that relationship.
20.
Halethia
A kingdom similar to Slovakia
on Earth
Major
Cities: Lu Vazr (Capital), Icothl
Description: As one of the five kingdoms in
the Regia Confederation, Halethia holds a reputation as the most prosperous of
the five kingdoms. It's thanks to the virtuous rule of its kings, especially
Queen Ulrisse the Wise. Halethia territory is also encircled by legendary
places like Mount Hvalgarr, Mount Mordsgard, Piar Meadows and the Griffin Cliff
(later also named Avracense Griffin Sanctuary).
21.
Castoria
A kingdom like Croatia,
Serbia and Bosnia-Herzegovina on Earth
Major
Cities: Dalamar (Capital), Turmane
Description: As
one of the five kingdoms in the Regia Confederation, and being one of the
kingdoms bordering the Dark Land of Sylvania, Castoria is always in full alert.
Most of its coffers is spent on security, troops and fortifications, so it
deteriorates the economy. People are avoiding the old capital of Turmane, so
the capital moves to Dalamar in the far west border.
Being in the confederation
means the five kingdoms have a rock-solid alliance and constantly support and
watch over each other. So, the closest ally to Castoria are the Kingdom of
Ashtri and the floating city of Yvais, also bordering Sylvania.
22.
Ashtri Kingdom
A kingdom similar to Romania
on Earth
Major
Cities: Zalburg (Capital), Pelgas, Yvais (Floating City of
Angels)
Description: As one of the
five kingdoms in the Regia Confederation, Ashtri is the only kingdom dominantly
inhabited and led by humanoids. Some of the kings are arias, a race of
half-human, half-rams.
The mountainous territory of Ashtri provides a
natural barrier to repel enemies from all fronts, especially from Sylvania. The
floating city, Yvais is the frontmost defense of the Forces of Light against
the Dark Forces.
23.
Gremion
A khanate, united tribes
similar to Netherlands on Earth
Major
Cities: Logburn (Capital), Ghoddar
Description: Since the fall of Kullsheim, Gremion
becomes the only orc, goblin and troll nation in Aurelia Continent. The climate
is rather harsh, it can be freezing cold in winter or at times. Since the
exodus from Kullsheim, the natives are either crammed together in Gremion or
roam throughout Aurelia as vagabond bandits or raiding parties.
Gremion reaches the peak of greatness under
the rule of Hagnorj Khan and later the Great Khan, Dar'gum Stormbringer. So,
Gremion becomes the new Kullsheim. Gremion finally falls at the end of the
Crystal Wars and the natives are forced into an exodus to the far reaches of
Eastern Val'shka. Gremion then becomes a new kingdom, Bastenmar.
Data upgrade and name changes per March 15, 2018 for Codex Evernium, 2nd Edition.
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